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Settings, sceneries, and landscapes

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Revision as of 21:30, 4 February 2016 by >Oskykins (Text replacement - "==See also==" to "==See also== *Responsible use")
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Settings, sceneries, and landscapes can be described as a shared subjective effect component that manifests as a result of both external and internal hallucinations.

These can be defined as the experience of the setting in which the plot of an external or internal hallucination occurs. These settings manifest with infinite variety.

When explored, the geography of these settings are capable of rendering themselves as static and coherent in organization but will usually manifest as a non-linear, nonsensical and continuously ever-changing layout which does not necessarily obey the rules of everyday physics. In terms of the chosen locations, appearance and style of these settings, they seem to be selected at random and are often entirely new and previously unseen locations. They do, however, play a heavy emphasis on replicating and combining real life locations stored within the person's memories, especially those which are prominent within one's life and daily routine. Aside from this they common archetypes include:

Planetary systems, galaxies, quasars, jungles, rain forests, deserts, ice-scapes, cities, natural environments, caves, space habitats, vast structures, civilizations, technological utopias, ruins, machinescapes, historical settings, rooms and other indoor environments, neurons, DNA, atoms, molecules, mitochondria, incomprehensible geometric landscapes and more.

Psychoactive substances

Compounds within our psychoactive substance index which may cause this effect include:

... further results

Experience reports

Anecdotal reports which describe this effect within our experience index include:

See also