
Immersion intensification: Difference between revisions
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<onlyinclude>'''Immersion enhancement''' can be described as an effect which results in a pronounced increase in one's tendency to become fully captivated or engrossed by external stimuli such as film, tv-shows, video games, and various other forms of media. This greatly increases one's suspension of disbelief, suppresses one's memory of the "outside world", and allows one to become engaged on a level that is largely unattainable during everyday sober living. | <onlyinclude>'''Immersion enhancement''' can be described as an effect which results in a pronounced increase in one's tendency to become fully captivated or engrossed by external stimuli such as film, tv-shows, video games, and various other forms of media. This greatly increases one's suspension of disbelief, suppresses one's memory of the "outside world", and allows one to become engaged on a level that is largely unattainable during everyday sober living. | ||
At its highest point of intensity, immersion enhancement can reach a level in which the person can begin to truly believe that the media they are consuming is a real-life event which is actually happening in front of them. This is likely a result of the effect synergizing with other accompanying components such as [[internal hallucinations|internal]] or [[external hallucinations]], [[delusions]], and [[suggestibility enhancement]]. Whether or not this experience is enjoyable can differ drastically depending on various factors such as the emotional tone and familiarity of what is being perceived. | At its highest point of intensity, immersion enhancement can reach a level in which the person can begin to truly believe that the media they are consuming is a real-life event which is actually happening in front of them. This is likely a result of the effect synergizing with other accompanying components such as [[internal hallucinations|internal]] or [[external hallucinations]], [[delusions]], [[memory suppression]], and [[suggestibility enhancement]]. Whether or not this experience is enjoyable can differ drastically depending on various factors such as the emotional tone and familiarity of what is being perceived. | ||
Immersion enhancement | Immersion enhancement is most commonly induced under the influence of [[dosage#common|moderate]] [[dosage|dosages]] of [[dissociative]] compounds, such as [[ketamine]], [[PCP]], and [[DXM]]. However, it can also occur to a lesser extent under the influence of [[psychedelic|psychedelics]], and [[cannabinoid|cannabinoids]].</onlyinclude> | ||
===Psychoactive substances=== | ===Psychoactive substances=== | ||
Compounds within our [[psychoactive substance index]] which may cause this effect include: | Compounds within our [[psychoactive substance index]] which may cause this effect include: |
Revision as of 23:57, 22 February 2018
Immersion enhancement can be described as an effect which results in a pronounced increase in one's tendency to become fully captivated or engrossed by external stimuli such as film, tv-shows, video games, and various other forms of media. This greatly increases one's suspension of disbelief, suppresses one's memory of the "outside world", and allows one to become engaged on a level that is largely unattainable during everyday sober living.
At its highest point of intensity, immersion enhancement can reach a level in which the person can begin to truly believe that the media they are consuming is a real-life event which is actually happening in front of them. This is likely a result of the effect synergizing with other accompanying components such as internal or external hallucinations, delusions, memory suppression, and suggestibility enhancement. Whether or not this experience is enjoyable can differ drastically depending on various factors such as the emotional tone and familiarity of what is being perceived.
Immersion enhancement is most commonly induced under the influence of moderate dosages of dissociative compounds, such as ketamine, PCP, and DXM. However, it can also occur to a lesser extent under the influence of psychedelics, and cannabinoids.
Psychoactive substances
Compounds within our psychoactive substance index which may cause this effect include:
- 1B-LSD
- 1P-ETH-LAD
- 1P-LSD
- 1V-LSD
- 1cP-AL-LAD
- 1cP-LSD
- 1cP-MiPLA
- 25B-NBOH
- 25B-NBOMe
- 25C-NBOH
- 25C-NBOMe
- 25D-NBOMe
- 25E-NBOH
- 25I-NBOH
- 25I-NBOMe
- 25N-NBOMe
- 2C-B
- 2C-C
- 2C-E
- 2C-I
- 2C-P
- 2C-T
- 2C-T-2
- 2C-T-21
- 2C-T-7
- 3-Cl-PCP
- 3-FEA
- 3-FPM
- 3-HO-PCE
- 3-HO-PCP
- 3-MMC
- 3-MeO-PCE
- 3-MeO-PCMo
- 3-MeO-PCP
- 3C-E
- 3C-P
- 4-AcO-DET
- 4-AcO-DMT
- 4-AcO-DiPT
- 4-AcO-MET
- 4-AcO-MiPT
- 4-FA
- 4-FMA
- 4-HO-DET
- 4-HO-DPT
- 4-HO-DiPT
- 4-HO-EPT
- 4-HO-MET
- 4-HO-MPT
- 4-HO-MiPT