
Immersion intensification: Difference between revisions
>Graham m Reference: Both dissociative subscale tests are associated with elevated levels of imaginative involvement; it is not clear which factors may mediate the relationship between high imaginative involvement and dissociative pathology |
>Graham m Reference: Ayahuasca induces dissociation; dissociation is the intense focusing one experiences when engaged in creative expression, such as the visual or performing arts, crafts, or writing, among many others. May refer as “caught up in the moment" |
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<onlyinclude>'''Immersion enhancement''' is an effect which results in a pronounced increase in one's tendency to become fully captivated and engrossed by external stimuli such as film, TV shows, video games, and various other forms of media.<ref>Waller, N., Putnam, F. W., & Carlson, E. B. (1996). Types of dissociation and dissociative types: A taxometric analysis of dissociative experiences. Psychological methods, 1(3), 300. https://doi.org/10.1037/1082-989X.1.3.300</ref><ref>Giesbrecht, T., Merckelbach, H., & Geraerts, E. (2007). The dissociative experiences taxon is related to fantasy proneness. The Journal of nervous and mental disease, 195(9), 769-772. https://doi.org/10.1097/NMD.0b013e318142ce55</ref><ref>Levin, R., & Spei, E. (2004). Relationship of purported measures of pathological and nonpathological dissociation to self-reported psychological distress and fantasy immersion. Assessment, 11(2), 160-168. https://doi.org/10.1177/1073191103256377</ref> This greatly increases one's suspension of disbelief, increases one’s empathy with the characters, suppresses one's memory of the "outside world", and allows one to become engaged on a level that is largely unattainable during everyday sober living. | <onlyinclude>'''Immersion enhancement''' is an effect which results in a pronounced increase in one's tendency to become fully captivated and engrossed by external stimuli such as film, TV shows, video games, and various other forms of media.<ref>Waller, N., Putnam, F. W., & Carlson, E. B. (1996). Types of dissociation and dissociative types: A taxometric analysis of dissociative experiences. Psychological methods, 1(3), 300. https://doi.org/10.1037/1082-989X.1.3.300</ref><ref>Giesbrecht, T., Merckelbach, H., & Geraerts, E. (2007). The dissociative experiences taxon is related to fantasy proneness. The Journal of nervous and mental disease, 195(9), 769-772. https://doi.org/10.1097/NMD.0b013e318142ce55</ref><ref>Levin, R., & Spei, E. (2004). Relationship of purported measures of pathological and nonpathological dissociation to self-reported psychological distress and fantasy immersion. Assessment, 11(2), 160-168. https://doi.org/10.1177/1073191103256377</ref><ref name="Lynn2005">Lynn, C. D. (2005). Adaptive and maladaptive dissociation: An epidemiological and anthropological comparison and proposition for an expanded dissociation model. Anthropology of Consciousness, 16(2), 16-49. https://doi.org/10.1525/ac.2005.16.2.16</ref> This greatly increases one's suspension of disbelief, increases one’s empathy with the characters, suppresses one's memory of the "outside world", and allows one to become engaged on a level that is largely unattainable during everyday sober living. | ||
At its highest point of intensity, immersion enhancement can reach a level in which the person begins to truly believe that the media they are consuming is a real-life event that is actually happening in front of them or is being relayed through a screen. This is likely a result of the effect synergizing with other accompanying components such as [[internal hallucinations|internal]] or [[external hallucinations]], [[delusions]], [[memory suppression]], and [[suggestibility enhancement]]. Immersion enhancement often exaggerates the emotional response a person has towards media they are engaged with. Whether or not this experience is enjoyable can differ drastically depending on various factors such as the emotional tone and familiarity of what is being perceived. | At its highest point of intensity, immersion enhancement can reach a level in which the person begins to truly believe that the media they are consuming is a real-life event that is actually happening in front of them or is being relayed through a screen. This is likely a result of the effect synergizing with other accompanying components such as [[internal hallucinations|internal]] or [[external hallucinations]], [[delusions]], [[memory suppression]], and [[suggestibility enhancement]]. Immersion enhancement often exaggerates the emotional response a person has towards media they are engaged with. Whether or not this experience is enjoyable can differ drastically depending on various factors such as the emotional tone and familiarity of what is being perceived. | ||
Immersion enhancement is most commonly induced under the influence of [[dosage#common|moderate]] [[dosage|dosages]] of [[dissociative]] compounds, such as [[ketamine]], [[PCP]], and [[DXM]]. However, it can also occur to a lesser extent under the influence of [[psychedelic|psychedelics]] and [[cannabinoid|cannabinoids]].</onlyinclude> | Immersion enhancement is most commonly induced under the influence of [[dosage#common|moderate]] [[dosage|dosages]] of [[dissociative]] compounds, such as [[ketamine]], [[PCP]], and [[DXM]]. However, it can also occur to a lesser extent under the influence of [[psychedelic|psychedelics]]<ref name="Lynn2005"/> and [[cannabinoid|cannabinoids]].</onlyinclude> | ||
===Psychoactive substances=== | ===Psychoactive substances=== | ||
Compounds within our [[psychoactive substance index]] which may cause this effect include: | Compounds within our [[psychoactive substance index]] which may cause this effect include: |
Revision as of 03:50, 21 July 2018
Immersion enhancement is an effect which results in a pronounced increase in one's tendency to become fully captivated and engrossed by external stimuli such as film, TV shows, video games, and various other forms of media.[1][2][3][4] This greatly increases one's suspension of disbelief, increases one’s empathy with the characters, suppresses one's memory of the "outside world", and allows one to become engaged on a level that is largely unattainable during everyday sober living.
At its highest point of intensity, immersion enhancement can reach a level in which the person begins to truly believe that the media they are consuming is a real-life event that is actually happening in front of them or is being relayed through a screen. This is likely a result of the effect synergizing with other accompanying components such as internal or external hallucinations, delusions, memory suppression, and suggestibility enhancement. Immersion enhancement often exaggerates the emotional response a person has towards media they are engaged with. Whether or not this experience is enjoyable can differ drastically depending on various factors such as the emotional tone and familiarity of what is being perceived.
Immersion enhancement is most commonly induced under the influence of moderate dosages of dissociative compounds, such as ketamine, PCP, and DXM. However, it can also occur to a lesser extent under the influence of psychedelics[4] and cannabinoids.
Psychoactive substances
Compounds within our psychoactive substance index which may cause this effect include:
- 1B-LSD
- 1P-ETH-LAD
- 1P-LSD
- 1V-LSD
- 1cP-AL-LAD
- 1cP-LSD
- 1cP-MiPLA
- 25B-NBOH
- 25B-NBOMe
- 25C-NBOH
- 25C-NBOMe
- 25D-NBOMe
- 25E-NBOH
- 25I-NBOH
- 25I-NBOMe
- 25N-NBOMe
- 2C-B
- 2C-C
- 2C-E
- 2C-I
- 2C-P
- 2C-T
- 2C-T-2
- 2C-T-21
- 2C-T-7
- 3-Cl-PCP
- 3-FEA
- 3-FPM
- 3-HO-PCE
- 3-HO-PCP
- 3-MMC
- 3-MeO-PCE
- 3-MeO-PCMo
- 3-MeO-PCP
- 3C-E
- 3C-P
- 4-AcO-DET
- 4-AcO-DMT
- 4-AcO-DiPT
- 4-AcO-MET
- 4-AcO-MiPT
- 4-FA
- 4-FMA
- 4-HO-DET
- 4-HO-DPT
- 4-HO-DiPT
- 4-HO-EPT
- 4-HO-MET
- 4-HO-MPT
- 4-HO-MiPT
See also
- Responsible use
- Subjective effects index
- Dissociatives - Subjective effects
- Deliriants - Subjective effects
- Psychedelics - Subjective effects
References
- ↑ Waller, N., Putnam, F. W., & Carlson, E. B. (1996). Types of dissociation and dissociative types: A taxometric analysis of dissociative experiences. Psychological methods, 1(3), 300. https://doi.org/10.1037/1082-989X.1.3.300
- ↑ Giesbrecht, T., Merckelbach, H., & Geraerts, E. (2007). The dissociative experiences taxon is related to fantasy proneness. The Journal of nervous and mental disease, 195(9), 769-772. https://doi.org/10.1097/NMD.0b013e318142ce55
- ↑ Levin, R., & Spei, E. (2004). Relationship of purported measures of pathological and nonpathological dissociation to self-reported psychological distress and fantasy immersion. Assessment, 11(2), 160-168. https://doi.org/10.1177/1073191103256377
- ↑ 4.0 4.1 Lynn, C. D. (2005). Adaptive and maladaptive dissociation: An epidemiological and anthropological comparison and proposition for an expanded dissociation model. Anthropology of Consciousness, 16(2), 16-49. https://doi.org/10.1525/ac.2005.16.2.16