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'''Immersion intensification''' is defined as an effect which results in a pronounced increase in one's tendency to become fully captivated and engrossed by external stimuli such as music, film, TV shows, video games, and various other forms of media.<ref name="WallerPutnam1996">{{cite journal|last1=Waller|first1=Niels|last2=Putnam|first2=Frank W.|last3=Carlson|first3=Eve B.|title=Types of dissociation and dissociative types: A taxometric analysis of dissociative experiences.|journal=Psychological Methods|volume=1|issue=3|year=1996|pages=300–321|issn=1082-989X|doi=10.1037/1082-989X.1.3.300}}</ref><ref name="GiesbrechtMerckelbach2007">{{cite journal|last1=Giesbrecht|first1=Timo|last2=Merckelbach|first2=Harald|last3=Geraerts|first3=Elke|title=The Dissociative Experiences Taxon Is Related to Fantasy Proneness|journal=The Journal of Nervous and Mental Disease|volume=195|issue=9|year=2007|pages=769–772|issn=0022-3018|doi=10.1097/NMD.0b013e318142ce55}}</ref><ref name="LevinSpei2016">{{cite journal|last1=Levin|first1=Ross|last2=Spei|first2=Ekaterina|title=Relationship of Purported Measures of Pathological and Nonpathological Dissociation to Self-Reported Psychological Distress and Fantasy Immersion|journal=Assessment|volume=11|issue=2|year=2016|pages=160–168|issn=1073-1911|doi=10.1177/1073191103256377}}</ref><ref name="Lynn2005">{{cite journal|last1=Lynn|first1=Christopher Dana|title=Adaptive and Maladaptive Dissociation: An Epidemiological and Anthropological Comparison and Proposition for an Expanded Dissociation Model|journal=Anthropology of Consciousness|volume=16|issue=2|year=2005|pages=16–49|issn=1053-4202|doi=10.1525/ac.2005.16.2.16}}</ref> This greatly increases one's suspension of disbelief, increases one’s empathy with the characters, suppresses one's memory of the "outside world", and allows one to become engaged on a level that is largely unattainable during everyday sober living.
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'''Immersion enhancement''' is an effect which can be described as a pronounced increase in one's ability to become  
fully engulfed in a concept, setting, task, or any other visual/auditory stimuli such as music, movies, and various other forms of media. This effect is very common in its manifestation with psychedelics and dissociatives and can increase to a level of intensity resulting in complete focus-based ego loss and complete submersion replacing the external enviroment and the entire field of vision with the stimulus present. This effect is also known as the psychological concept flow and has been widely researched and referenced across a variety of fields and cultures for thousands of years (notably in some eastern religions).<ref> Mihaly Csikszentmihalyi (1990). Flow: The Psychology of Optimal Experience. Harper & Row. ISBN 978-0-06-016253-5. Retrieved 10 November 2013.</ref>


==References==
At its highest point of intensity, immersion intensification can reach a level in which the person begins to truly believe that the media they are consuming is a real-life event that is actually happening in front of them or is being relayed through a screen. This is likely a result of the effect synergizing with other accompanying components such as [[internal hallucinations|internal]] or [[external hallucinations]], [[delusions]], [[memory suppression]], and [[Suggestibility intensification|suggestibility intensification]]. Immersion intensification often exaggerates the emotional response a person has towards media they are engaged with. Whether or not this experience is enjoyable can differ drastically depending on various factors such as the emotional tone and familiarity of what is being perceived.
<references/>
 
Immersion intensification is most commonly induced under the influence of [[dosage#common|moderate]] [[dosage|dosages]] of [[dissociative]] compounds, such as [[ketamine]], [[PCP]], and [[DXM]]. However, it can also occur to a lesser extent under the influence of [[psychedelic|psychedelics]]<ref name="Lynn2005" /> and [[cannabinoid|cannabinoids]].
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===Psychoactive substances===
Compounds within our [[psychoactive substance index]] which may cause this effect include:
{{#ask:[[Category:Psychoactive substance]][[Effect::Immersion enhancement]]|format=ul|Columns=2}}
===Experience reports===
Annectdotal reports which describe this effect with our [[experience index]] include:
{{#ask:[[Category:Experience]][[Effect::Immersion enhancement]]|format=ul|Columns=2}}
===See also===
 
*[[Responsible use]]
*[[Subjective effects index]]
*[[Dissociatives#Subjective_effects|Dissociatives - Subjective effects]]
*[[Deliriants#Subjective_effects|Deliriants - Subjective effects]]
*[[Psychedelics#Subjective_effects|Psychedelics - Subjective effects]]
 
===References===
<references />
[[Category:Cognitive]]
[[Category:Intensification]]
[[Category:Effect]]

Latest revision as of 19:58, 4 October 2022

Immersion intensification is defined as an effect which results in a pronounced increase in one's tendency to become fully captivated and engrossed by external stimuli such as music, film, TV shows, video games, and various other forms of media.[1][2][3][4] This greatly increases one's suspension of disbelief, increases one’s empathy with the characters, suppresses one's memory of the "outside world", and allows one to become engaged on a level that is largely unattainable during everyday sober living.

At its highest point of intensity, immersion intensification can reach a level in which the person begins to truly believe that the media they are consuming is a real-life event that is actually happening in front of them or is being relayed through a screen. This is likely a result of the effect synergizing with other accompanying components such as internal or external hallucinations, delusions, memory suppression, and suggestibility intensification. Immersion intensification often exaggerates the emotional response a person has towards media they are engaged with. Whether or not this experience is enjoyable can differ drastically depending on various factors such as the emotional tone and familiarity of what is being perceived.

Immersion intensification is most commonly induced under the influence of moderate dosages of dissociative compounds, such as ketamine, PCP, and DXM. However, it can also occur to a lesser extent under the influence of psychedelics[4] and cannabinoids.


Psychoactive substances

Compounds within our psychoactive substance index which may cause this effect include:

... further results

Experience reports

Annectdotal reports which describe this effect with our experience index include:

See also

References

  1. Waller, Niels; Putnam, Frank W.; Carlson, Eve B. (1996). "Types of dissociation and dissociative types: A taxometric analysis of dissociative experiences". Psychological Methods. 1 (3): 300–321. doi:10.1037/1082-989X.1.3.300. ISSN 1082-989X. 
  2. Giesbrecht, Timo; Merckelbach, Harald; Geraerts, Elke (2007). "The Dissociative Experiences Taxon Is Related to Fantasy Proneness". The Journal of Nervous and Mental Disease. 195 (9): 769–772. doi:10.1097/NMD.0b013e318142ce55. ISSN 0022-3018. 
  3. Levin, Ross; Spei, Ekaterina (2016). "Relationship of Purported Measures of Pathological and Nonpathological Dissociation to Self-Reported Psychological Distress and Fantasy Immersion". Assessment. 11 (2): 160–168. doi:10.1177/1073191103256377. ISSN 1073-1911. 
  4. 4.0 4.1 Lynn, Christopher Dana (2005). "Adaptive and Maladaptive Dissociation: An Epidemiological and Anthropological Comparison and Proposition for an Expanded Dissociation Model". Anthropology of Consciousness. 16 (2): 16–49. doi:10.1525/ac.2005.16.2.16. ISSN 1053-4202.