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Settings, sceneries, and landscapes: Difference between revisions

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<onlyinclude>'''Settings, Sceneries, and Landscapes''' can be described as a shared subjective effect component that manifests as a result of both [[Visual effects: External hallucinations|external]] and [[Visual effects: Internal hallucinations|internal hallucinations]].
<onlyinclude>'''Settings, sceneries, and landscapes''' are defined as the perceived environment in which the plot of an [[internal hallucination|internal]] or [[external hallucination]] occurs.<ref name="BelserAgin-Liebes2017">{{cite journal|last1=Belser|first1=Alexander B.|last2=Agin-Liebes|first2=Gabrielle|last3=Swift|first3=T. Cody|last4=Terrana|first4=Sara|last5=Devenot|first5=Neşe|last6=Friedman|first6=Harris L.|last7=Guss|first7=Jeffrey|last8=Bossis|first8=Anthony|last9=Ross|first9=Stephen|title=Patient Experiences of Psilocybin-Assisted Psychotherapy: An Interpretative Phenomenological Analysis|journal=Journal of Humanistic Psychology|volume=57|issue=4|year=2017|pages=354–388|issn=0022-1678|doi=10.1177/0022167817706884}}</ref> This effect is capable of manifesting in a seemingly infinite variety of potential places and settings.


These can be defined as the experience of the setting in which the [[Visual effects: Scenarios and plots|plot]] of an [[Visual effects: External hallucinations|external]] and [[Visual effects: Internal hallucinations|internal hallucination]] occurs. These settings manifest with infinite variety.
When explored, the geography of these settings is capable of organizing itself as static and coherent. However, they may also manifest as a non-linear, nonsensical, and continuously changing layout which does not obey the laws of physics. The chosen locations, appearance, and style of these settings may be entirely new and previously unseen locations; however, there is a large influence towards replicating and combining real-life locations stored within a person's memories. There are some common themes and archetypes within this component which generally include:


When explored, the geography of these settings is capable of rendering itself as static and coherent in organization but will usually result manifest as a non-linear, nonsensical and continuously ever-changing layout which does not necessarily obey the rules of everyday physics. In terms of the chosen locations, appearance and style of these settings, they seem to be selected at random and are often entirely new and previously unseen locations. They do, however, play a heavy emphasis on replicating and combining real life locations stored within the tripper's memories, especially those which are prominent within one's life and daily routine. Aside from this they commonly include:
''Jungles, rainforests, deserts, ice-scapes, cities, natural environments, caves, space habitats, vast structures, civilizations, technological utopias, ancient ruins, [[machinescapes]], historical settings, rooms and other indoor environments, real-life locations, incomprehensible geometric landscapes and more.''


''planetary systems, galaxies, quasars, jungles, rain forests, deserts, ice-scapes, cities, natural environments, caves, space habitats, vast structures, civilizations, technological utopias, ruins, machinescapes, rooms and other indoor environments, neurons, DNA, atoms, molecules, mitochondria, incomprehensible [[Visual effect: Geometry (psychedelic)|geometry]] based landscapes and more.''</onlyinclude>
It is worth noting that the content, style, and general behaviour of a setting is often largely dependent on the emotional state of the person experiencing it. For example, a person who is emotionally stable and generally happy will usually be more prone to experiencing neutral, interesting, or positive settings. In contrast, however, a person who is emotionally unstable and generally unhappy will usually be more prone to experiencing sinister, fear-inducing, and negative settings.
==See also==
 
Settings, sceneries, and landscapes are often accompanied by other coinciding effects such as [[autonomous entities]] and [[delusions]]. They are most commonly induced under the influence of [[dosage#heavy|heavy]] [[dosage|dosages]] of [[hallucinogen|hallucinogenic]] compounds, such as [[psychedelic|psychedelics]], [[dissociative|dissociatives]], and [[deliriant|deliriants]]. However, they can also occur under the influence of [[stimulant psychosis]] and during [[dreams]].</onlyinclude>
===Psychoactive substances===
Compounds within our [[psychoactive substance index]] which may cause this effect include:
{{#ask:[[Category:Psychoactive substance]][[Effect::Settings, sceneries, and landscapes]]|format=ul|Columns=2}}
===Experience reports===
Anecdotal reports which describe this effect within our [[experience index]] include:
{{#ask:[[Category:Experience]][[Effect::Settings, sceneries, and landscapes]]|format=ul|Columns=2}}
===See also===
*[[Responsible use]]
*[[Subjective effects index]]
*[[Subjective effects index]]
*[[Psychedelics#Subjective_effects|Psychedelics - Subjective effects]]
*[[Psychedelics#Subjective_effects|Psychedelics - Subjective effects]]
*[[Dissociatives#Subjective_effects|Dissociatives - Subjective effects]]
*[[Dissociatives#Subjective_effects|Dissociatives - Subjective effects]]
*[[Deliriants#Subjective_effects|Deliriants - Subjective effects]]
*[[Deliriants#Subjective_effects|Deliriants - Subjective effects]]
[[category:Visual hallucinations]]
[[Category:Sensory]]
[[Category:Visual]]  
[[Category:Hallucinatory]]
[[Category:Effect]]
===References===
<references/>

Latest revision as of 23:27, 7 July 2020

Settings, sceneries, and landscapes are defined as the perceived environment in which the plot of an internal or external hallucination occurs.[1] This effect is capable of manifesting in a seemingly infinite variety of potential places and settings.

When explored, the geography of these settings is capable of organizing itself as static and coherent. However, they may also manifest as a non-linear, nonsensical, and continuously changing layout which does not obey the laws of physics. The chosen locations, appearance, and style of these settings may be entirely new and previously unseen locations; however, there is a large influence towards replicating and combining real-life locations stored within a person's memories. There are some common themes and archetypes within this component which generally include:

Jungles, rainforests, deserts, ice-scapes, cities, natural environments, caves, space habitats, vast structures, civilizations, technological utopias, ancient ruins, machinescapes, historical settings, rooms and other indoor environments, real-life locations, incomprehensible geometric landscapes and more.

It is worth noting that the content, style, and general behaviour of a setting is often largely dependent on the emotional state of the person experiencing it. For example, a person who is emotionally stable and generally happy will usually be more prone to experiencing neutral, interesting, or positive settings. In contrast, however, a person who is emotionally unstable and generally unhappy will usually be more prone to experiencing sinister, fear-inducing, and negative settings.

Settings, sceneries, and landscapes are often accompanied by other coinciding effects such as autonomous entities and delusions. They are most commonly induced under the influence of heavy dosages of hallucinogenic compounds, such as psychedelics, dissociatives, and deliriants. However, they can also occur under the influence of stimulant psychosis and during dreams.

Psychoactive substances

Compounds within our psychoactive substance index which may cause this effect include:

... further results

Experience reports

Anecdotal reports which describe this effect within our experience index include:

See also

References

  1. Belser, Alexander B.; Agin-Liebes, Gabrielle; Swift, T. Cody; Terrana, Sara; Devenot, Neşe; Friedman, Harris L.; Guss, Jeffrey; Bossis, Anthony; Ross, Stephen (2017). "Patient Experiences of Psilocybin-Assisted Psychotherapy: An Interpretative Phenomenological Analysis". Journal of Humanistic Psychology. 57 (4): 354–388. doi:10.1177/0022167817706884. ISSN 0022-1678.