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[[File:1EKUq.gif|150px|thumb|right|''Flowing wood grain - A classic psychedelic distortion.]]
[[File:White_Wolf_Drinking_Water_by_Anonymous.gif|300x400|right|frame|
'''Visual drifting''' is by far the most common open-eye distortion. It can be described as the experience of objects and scenery appearing to become progressively warped and morphed across the visual field. These alterations gradually increase as a person stares, but are completely non-permanent - meaning that they reset to normal levels once a person double takes on the distortion.
'''White Wolf Drinking Water''' by '''Anonymous''' - This animated .gif serves as an image example for a very common manifestation of [[psychedelic]] visual drifting which is specifically in the form of [[Visual drifting#Flowing|flowing]]]]


This effect is capable of manifesting itself across 4 different levels of visual intensity which can be described as,
'''Drifting''' is defined as the experience of the texture, shape, and general structure of objects and scenery appearing progressively warped, melted, and morphed across themselves.<ref name="BersaniCorazza2014">{{cite journal|last1=Bersani|first1=Francesco Saverio|last2=Corazza|first2=Ornella|last3=Albano|first3=Gabriella|last4=Valeriani|first4=Giuseppe|last5=Santacroce|first5=Rita|last6=Bolzan Mariotti Posocco|first6=Flaminia|last7=Cinosi|first7=Eduardo|last8=Simonato|first8=Pierluigi|last9=Martinotti|first9=Giovanni|last10=Bersani|first10=Giuseppe|last11=Schifano|first11=Fabrizio|title=25C-NBOMe: Preliminary Data on Pharmacology, Psychoactive Effects, and Toxicity of a New Potent and Dangerous Hallucinogenic Drug|journal=BioMed Research International|volume=2014|year=2014|pages=1–6|issn=2314-6133|doi=10.1155/2014/734749}}</ref><ref name="KleinmanGillin1977">{{cite journal|last1=Kleinman|first1=J. E.|last2=Gillin|first2=J. C.|last3=Wyatt|first3=R. J.|title=A Comparison of the Phenomenology of Hallucinogens and Schizophrenia From Some Autobiographical Accounts*|journal=Schizophrenia Bulletin|volume=3|issue=4|year=1977|pages=560–586|issn=0586-7614|doi=10.1093/schbul/3.4.560}}</ref><ref name="MuthukumaraswamyCarhart-Harris2013">{{cite journal|last1=Muthukumaraswamy|first1=S. D.|last2=Carhart-Harris|first2=R. L.|last3=Moran|first3=R. J.|last4=Brookes|first4=M. J.|last5=Williams|first5=T. M.|last6=Errtizoe|first6=D.|last7=Sessa|first7=B.|last8=Papadopoulos|first8=A.|last9=Bolstridge|first9=M.|last10=Singh|first10=K. D.|last11=Feilding|first11=A.|last12=Friston|first12=K. J.|last13=Nutt|first13=D. J.|title=Broadband Cortical Desynchronization Underlies the Human Psychedelic State|journal=Journal of Neuroscience|volume=33|issue=38|year=2013|pages=15171–15183|issn=0270-6474|doi=10.1523/JNEUROSCI.2063-13.2013}}</ref> These alterations gradually increase in intensity as a person stares, but are temporary and will reset to their normal appearance the moment a person double takes.


#'''Peripheral''' - The most basic form of distortion can be described as a 'wiggling' of straight lines within the external environment, which occurs exclusively within the peripheral vision and cannot be looked at directly.
This effect is capable of manifesting itself across the 4 different levels of intensity described below:
#'''Direct''' - At this level, the distortions do not necessarily increase in visual intensity but can now be directly looked at within a person's central line of sight. This partially alters the appearance and form of shapes, objects and sceneries within the external environment, causing them to subtly drift, bend and morph.
#'''Distinct''' - This is the level at which distortions become visually powerful enough to drastically alter and transform the shape of specific objects within the external environment, often to the point where they can become unrecognisable in comparison to their original form.
#'''All encompassing''' - At the highest level of visual drifting, the intensity becomes powerful enough to distort not just specific objects beyond recognition, but every single point of a persons vision and the entirety of the external environment in its whole.


The particular style of this visual effect depends on the specific continuously changing direction, speed and rhythm of the distortion, resulting in a small variety of different manifestations.
#'''Peripheral''' - At the lowest level, visual drifting can be described as a wiggling of straight lines within the external environment. This occurs exclusively within a person's peripheral vision and cannot be directly looked at.
#'''Direct''' - At this level, visual drifting does not necessarily increase in intensity, but can now be directly looked at within a person's central line of sight. This partially alters the appearance and form of shapes, objects, and sceneries within the external environment, causing them to subtly drift, bend, and morph.
#'''Distinct''' - At this level, visual drifting becomes powerful enough to drastically alter and transform the shape of specific objects within a person's external environment. If one stares at a fixed point and keeps their eyes relatively motionless, the effect can be powerful enough to render objects progressively unrecognizable from their original form.
#'''All-encompassing''' -  At the highest level of visual drifting, the intensity becomes powerful enough to distort not just specific objects, but every single point of a person's vision and the entirety of the external environment. This creates the appearance of an extremely smudged, warped, and blended mass of unrecognisable visual data.


==== Morphing ====
Drifting is often accompanied by other coinciding effects such as [[symmetrical texture repetition]] and [[tracers]].<ref name="BersaniCorazza2014" /><ref name="PapoutsisNikolaou2014">{{cite journal|last1=Papoutsis|first1=Ioannis|last2=Nikolaou|first2=Panagiota|last3=Stefanidou|first3=Maria|last4=Spiliopoulou|first4=Chara|last5=Athanaselis|first5=Sotiris|title=25B-NBOMe and its precursor 2C-B: modern trends and hidden dangers|journal=Forensic Toxicology|volume=33|issue=1|year=2014|pages=1–11|issn=1860-8965|doi=10.1007/s11419-014-0242-9}}</ref> It is most commonly induced under the influence of [[dosage#common|moderate]] [[dosage|dosages]] of [[psychedelic]] compounds, such as [[LSD]], [[psilocybin]], and [[mescaline]]. However, it can also occur to a lesser extent under the influence of certain [[stimulants]] and [[dissociatives]] such as [[MDMA]] or [[3-MeO-PCP]].
This effect is completely disorganized and spontaneous in both its rhythm and its direction. It can be described as objects or scenery appearing to gradually change in their size, shape, configuration and general appearance in a limitless number of ways.


==== Breathing ====
The particular style of this visual effect depends on the specific continuously changing direction, speed, and rhythm of the distortion. This results in a small variety of different manifestations which are defined and listed below:
This effect makes objects or scenery appear to be steadily contracting inwards and expanding outwards in a consistent rhythm, as if the object or scenery was breathing in and out in a similar fashion to the lungs of a living organism.


==== Melting ====
====Morphing====
It is not unusual for objects and sceneries to be completely or partially melting. They begin at lower doses as a gradual liquidization of objects which causes them to begin to droop, wobble, and slowly lose their structural integrity. This gradually increases until they become impossible to ignore with the lines, textures, and colour between solid objects appearing to melt into one another in an extremely liquid fashion.  
Morphing can be described as a style of visual drifting which is completely disorganised and spontaneous in both its rhythm and direction. It results in objects and scenery appearing to change gradually, morph, and warp in their size, shape, and configuration.


==== Flowing ====
====Breathing====
Flowing, shifting, rippling, or moving surfaces are a strong visual effect that seems to occur almost exclusively on textures, particularly if they are highly detailed, complex, or rough textures. A classic example of this would be wood grain or carpets flowing like a river in a seamless, looped animation.
Breathing can be described as a style of visual drifting which results in objects and scenery appearing to steadily contract inwards and expand outwards in a consistent rhythm, similar to the lungs of a living organism.
A consistent way to reproduce this visual is to stare at wood grain and lose focus.


<gallery caption="" widths="300px" perrow="3">
====Melting====
File:3YSyf.jpg|Bedroom.
Melting can be described as a style of visual drifting which results in the texture of objects and scenery appearing to completely or partially melt. It begins at lower intensities as a gradual distortion of an object's texture which causes them to subtly droop, wobble, and lose their structural integrity. This gradually increases until it becomes impossible to ignore as the lines, textures, and colour between solid objects melt into one another in an extremely fluid style.
File:6h3wq.jpg|Mobile phone.
File:Distortions.jpg|Living room.
</gallery>
'''Click [[Visual drifting replication|here]] for full gallery.'''


====Flowing====
Flowing can be described as a style of visual drifting which seems to occur almost exclusively on textures (particularly if they are highly detailed, complex, or rough in appearance). It results in the textures appearing to flow like a river in a seamless, looped animation. It is particularly common on wood grain or the fur of animals.
====Image examples====
{{Gallery|[[Effect::Drifting]][[Category:Replication]]}}
====Variations====
The specific differences between each potential style of drifting can be broken down into the following variations and may occur independent of effect intensity:
*'''Intricate vs. Simplistic''' – Drifting can alter the external environment in a way that spreads out in many different complex directions and results in the original piece of sensory input becoming completely unrecognisable in appearance. Alternately, it can be simplistic in nature consisting of simple warping, wiggling and bending even at high dosages of psychoactive substances.
*'''Slow vs. Fast''' – Drifting can manifest as alterations that progress at a sudden rate and produce fast movement in the visual field or it can manifest gradually and move slowly as a person stares into it.
*'''Smooth vs. Jittery''' – Drifting can manifest as a smooth, fluid, and seamless movement or it can manifest as jittery with an extremely slow frame rate that moves in sudden and partial transitions.
*'''Static vs. Fleeting''' – Drifting can either freeze in its distorted position until one performs a double take or can be extremely fleeting in nature, resetting almost as soon as a person tries to look directly at it.
*'''Realistic vs. Unrealistic''' – Drifting can either look convincingly natural and life-like in its appearance and motion or can look extremely cartoon-like, exaggerated and unrealistic. </onlyinclude>
===Psychoactive substances===
Compounds within our [[psychoactive substance index]] which may cause this effect include:
{{#ask:[[Category:Psychoactive substance]][[Effect::Drifting]][[Effect::Drifting]]|format=ul|Columns=2}}
===Experience reports===
Anecdotal reports which describe this effect within our [[experience index]] include:
{{#ask:[[Category:Experience]][[Effect::Drifting]]|format=ul|Columns=2}}
===See also===
===See also===
*[[Responsible use]]
*[[Subjective effects index]]
*[[Psychedelics#Subjective_effects|Psychedelics - Subjective effects]]
*[[Psychedelics#Subjective_effects|Psychedelics - Subjective effects]]
*[[Dissociatives#Subjective_effects|Dissociatives - Subjective effects]]
*[[Dissociatives#Subjective_effects|Dissociatives - Subjective effects]]
*[[Deliriants#Subjective_effects|Deliriants - Subjective effects]]
*[[Deliriants#Subjective_effects|Deliriants - Subjective effects]]
===External Links===
*[https://en.wikipedia.org/wiki/Metamorphopsia Metamorphopsia (Wikipedia)]
*[https://www.ncbi.nlm.nih.gov/pubmed/14610133 Kinetopsia (NIH)]
===References===
<references />
[[Category:Sensory]]
[[Category:Visual]]
[[Category:Distortion]]
[[Category:Effect]]
{{#set:Featured=true
|Belongs to=Visual effects
}}

Latest revision as of 14:36, 13 June 2024

White Wolf Drinking Water by Anonymous - This animated .gif serves as an image example for a very common manifestation of psychedelic visual drifting which is specifically in the form of flowing

Drifting is defined as the experience of the texture, shape, and general structure of objects and scenery appearing progressively warped, melted, and morphed across themselves.[1][2][3] These alterations gradually increase in intensity as a person stares, but are temporary and will reset to their normal appearance the moment a person double takes.

This effect is capable of manifesting itself across the 4 different levels of intensity described below:

  1. Peripheral - At the lowest level, visual drifting can be described as a wiggling of straight lines within the external environment. This occurs exclusively within a person's peripheral vision and cannot be directly looked at.
  2. Direct - At this level, visual drifting does not necessarily increase in intensity, but can now be directly looked at within a person's central line of sight. This partially alters the appearance and form of shapes, objects, and sceneries within the external environment, causing them to subtly drift, bend, and morph.
  3. Distinct - At this level, visual drifting becomes powerful enough to drastically alter and transform the shape of specific objects within a person's external environment. If one stares at a fixed point and keeps their eyes relatively motionless, the effect can be powerful enough to render objects progressively unrecognizable from their original form.
  4. All-encompassing - At the highest level of visual drifting, the intensity becomes powerful enough to distort not just specific objects, but every single point of a person's vision and the entirety of the external environment. This creates the appearance of an extremely smudged, warped, and blended mass of unrecognisable visual data.

Drifting is often accompanied by other coinciding effects such as symmetrical texture repetition and tracers.[1][4] It is most commonly induced under the influence of moderate dosages of psychedelic compounds, such as LSD, psilocybin, and mescaline. However, it can also occur to a lesser extent under the influence of certain stimulants and dissociatives such as MDMA or 3-MeO-PCP.

The particular style of this visual effect depends on the specific continuously changing direction, speed, and rhythm of the distortion. This results in a small variety of different manifestations which are defined and listed below:

Morphing

Morphing can be described as a style of visual drifting which is completely disorganised and spontaneous in both its rhythm and direction. It results in objects and scenery appearing to change gradually, morph, and warp in their size, shape, and configuration.

Breathing

Breathing can be described as a style of visual drifting which results in objects and scenery appearing to steadily contract inwards and expand outwards in a consistent rhythm, similar to the lungs of a living organism.

Melting

Melting can be described as a style of visual drifting which results in the texture of objects and scenery appearing to completely or partially melt. It begins at lower intensities as a gradual distortion of an object's texture which causes them to subtly droop, wobble, and lose their structural integrity. This gradually increases until it becomes impossible to ignore as the lines, textures, and colour between solid objects melt into one another in an extremely fluid style.

Flowing

Flowing can be described as a style of visual drifting which seems to occur almost exclusively on textures (particularly if they are highly detailed, complex, or rough in appearance). It results in the textures appearing to flow like a river in a seamless, looped animation. It is particularly common on wood grain or the fur of animals.

Image examples


Variations

The specific differences between each potential style of drifting can be broken down into the following variations and may occur independent of effect intensity:

  • Intricate vs. Simplistic – Drifting can alter the external environment in a way that spreads out in many different complex directions and results in the original piece of sensory input becoming completely unrecognisable in appearance. Alternately, it can be simplistic in nature consisting of simple warping, wiggling and bending even at high dosages of psychoactive substances.
  • Slow vs. Fast – Drifting can manifest as alterations that progress at a sudden rate and produce fast movement in the visual field or it can manifest gradually and move slowly as a person stares into it.
  • Smooth vs. Jittery – Drifting can manifest as a smooth, fluid, and seamless movement or it can manifest as jittery with an extremely slow frame rate that moves in sudden and partial transitions.
  • Static vs. Fleeting – Drifting can either freeze in its distorted position until one performs a double take or can be extremely fleeting in nature, resetting almost as soon as a person tries to look directly at it.
  • Realistic vs. Unrealistic – Drifting can either look convincingly natural and life-like in its appearance and motion or can look extremely cartoon-like, exaggerated and unrealistic.

Psychoactive substances

Compounds within our psychoactive substance index which may cause this effect include:

... further results

Experience reports

Anecdotal reports which describe this effect within our experience index include:

... further results

See also

References

  1. 1.0 1.1 Bersani, Francesco Saverio; Corazza, Ornella; Albano, Gabriella; Valeriani, Giuseppe; Santacroce, Rita; Bolzan Mariotti Posocco, Flaminia; Cinosi, Eduardo; Simonato, Pierluigi; Martinotti, Giovanni; Bersani, Giuseppe; Schifano, Fabrizio (2014). "25C-NBOMe: Preliminary Data on Pharmacology, Psychoactive Effects, and Toxicity of a New Potent and Dangerous Hallucinogenic Drug". BioMed Research International. 2014: 1–6. doi:10.1155/2014/734749. ISSN 2314-6133. 
  2. Kleinman, J. E.; Gillin, J. C.; Wyatt, R. J. (1977). "A Comparison of the Phenomenology of Hallucinogens and Schizophrenia From Some Autobiographical Accounts*". Schizophrenia Bulletin. 3 (4): 560–586. doi:10.1093/schbul/3.4.560. ISSN 0586-7614. 
  3. Muthukumaraswamy, S. D.; Carhart-Harris, R. L.; Moran, R. J.; Brookes, M. J.; Williams, T. M.; Errtizoe, D.; Sessa, B.; Papadopoulos, A.; Bolstridge, M.; Singh, K. D.; Feilding, A.; Friston, K. J.; Nutt, D. J. (2013). "Broadband Cortical Desynchronization Underlies the Human Psychedelic State". Journal of Neuroscience. 33 (38): 15171–15183. doi:10.1523/JNEUROSCI.2063-13.2013. ISSN 0270-6474. 
  4. Papoutsis, Ioannis; Nikolaou, Panagiota; Stefanidou, Maria; Spiliopoulou, Chara; Athanaselis, Sotiris (2014). "25B-NBOMe and its precursor 2C-B: modern trends and hidden dangers". Forensic Toxicology. 33 (1): 1–11. doi:10.1007/s11419-014-0242-9. ISSN 1860-8965.