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Talk:Subjective effect index

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Revision as of 20:45, 26 May 2018 by >Josikins (completed tasks)
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Tasks and notes for josi's upcoming subjective effect index improvement project:

To-do list

Completed

  • come up with more scientific and legitimate terminologies for the the following components: Exposure to inner mechanics of consciousness Subconscious communication 8B Geometry - Exposure to inner mechanics of consciousness
  • write up identity alteration as an exact component within a subsection on the identity page
  • machinescapes and scenarios shave now been moved into multisensory effects. update their descriptions accordingly!!!
  • collaborate with User:Fishcenternicole to tidy up and improve upon the new shadow people sensory subcomponent subsections
  • rename environmental alterations to object alterations
  • improve or overhaul index intro, note that the descriptions should strive for linguistic simplicity so that as many people as possible can actually understand the effects
  • rename subconscious communication to something more legitimate
  • add as much consistency for descriptions as possible. for example in the first sentence, within introductions to leveling systems, sentences introducing levels themselves, content across inter-related components etc
  • bring back novel effect category
  • add olfactory enhancement
  • split auditory hallucinations into internal and external auditory hallucinations, the current article just documents external without mentioning internal.
  • visual flipping as an effect, when your vision mirrors or flips upside down, common on nitrous and dissos at very high doses
  • suggestibility suppression
  • move panic attacks into their own effect distinct from anxiety
  • increased phlegm production
  • framerate enhancement, seeing things with an increased framerate, higher detail, and in slow motion
  • continue proofreading and improving EVERY SINGLE COMPONENT. Visual, Auditory, Disconnective, Multisensory, Cognitive, Physical, Side effects
  • complete the list category pages for the various types of physical effects and side effects. make sure they have comprehensive defintions/introductions
  • define exactly what constitutes a multisensory effect vs a specific sensory effect for the hallucinatory states category
  • proofread/overhaul the definitions of effect type categories
  • proofread effect categories on every single effect. Add sensory category to relevant articles too
  • add descriptions for effect type category tag pages
  • grammar check every single effect with cocoa
  • add a multisensory effect regarding complex physical movements which feel as if they are a direct translation of current cognitive/visual states (this may also be a subtype of synaesthesia)
  • add a comprehensive set of taste/smell hallucinations and add them to their own panel. smell enhancement, suppression, hallucination and taste enhancement, suppression, hallucination
  • glossolalia - talking structured gibberish
  • back pain
  • memory flashbacks
  • introspection
  • add visual styles subsection and history/culture subsection for autonomous entities
  • write a universal intro for style variation sections which explain what style variations are. "The specific differences between each potential style of EFFECT can be broken down into the following variations:"
  • make 8a/8b a bit clearer that its original observation / interpretation of the project and not based on external documentation
  • mention that delusions can spread between multiple individuals in social settings on delusions article
  • ensure the impact of mood is mentioned within hallucinatory components
  • mention that frame rate suppression can become so laggy that it literally pauses, happens sometimes on nitrous
  • mention in symmetrical texture repetition analysis that it might not just be peripheral vision being filled in but also textures just generally building on top of themselves
  • consider moving vibrating vision out of visual suppressions and into uncomfortable physical bodily effects
  • add levelling systems to double vision subtle, distinct, intense
  • add laughter fits as a physical effect which is maybe auto grabbed into humor enhancement

Pending

General index stuff
  • keep an eye on the suggestions found here
  • change effect names to singular titles, (auditory hallucinations, etc)
  • after all of this, move onto lucid dreaming pages, meditation, tulpas, etc
  • look into alternatives for the replication galleries/slideshows which can handle .gifv's
  • text replace, muscle spasms > muscle twitching, salivation > increased salivation, spontaneous physical sensations > spontaneous bodily sensations, environmental geometry > environmental patterning, perspective alterations / alterations in perspective > perspective hallucinations
  • come up with a glossary of the SEI which is essentially a list of concise 1 or 2 sentence summaries of the effects.
  • review grahams citations, search for own citations to add, ensure they are actully relevant
Specific effect improvements

Replications

  • add an animated replication to framerate suppression, a laggy gif of high-quality recognizable footage
  • add a replication to brightness alterations, a half an half image showing normal brightness compared to altered brightness
  • add colour replacement gif, a half and half image showing normal colours compared to altered colours
  • add the alice in wonderland pic to perspective distortions
  • move holes/spaces/voids and hallucinatory structures into their own main article which visual disconnection sources them from
  • move introspection out of analysis enhancement and into its own article. figure out what to do with outrospection
  • find better images for 8A/8B geometry
  • rename spontaneous physical sensations to spontaneous bodily sensations
  • move vibrating vision to uncomfortable physical effects
  • expand upon personality regression based on recent unity experience
New effects
  • anticipatory response, when the mind/body alters itself in preparation for dosing a drug