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Talk:Subjective effect index: Difference between revisions
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>Josikins added tasks :) |
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*find better images for 8A/8B geometry | *find better images for 8A/8B geometry | ||
*rename spontaneous physical sensations to spontaneous bodily sensations | *rename spontaneous physical sensations to spontaneous bodily sensations | ||
*move vibrating vision to uncomfortable physical effects | |||
====='''New effects'''===== | ====='''New effects'''===== |
Revision as of 21:50, 11 April 2018
Tasks and notes for josi's upcoming subjective effect index improvement project:
To-do list
Completed
come up with more scientific and legitimate terminologies for the the following components:Exposure to inner mechanics of consciousnessSubconscious communication8B Geometry - Exposure to inner mechanics of consciousnesswrite up identity alteration as an exact component within a subsection on the identity pagemachinescapes and scenarios shave now been moved into multisensory effects. update their descriptions accordingly!!!collaborate with User:Fishcenternicole to tidy up and improve upon the new shadow people sensory subcomponent subsectionsrename environmental alterations to object alterationsimprove or overhaul index intro, note that the descriptions should strive for linguistic simplicity so that as many people as possible can actually understand the effectsrename subconscious communication to something more legitimateadd as much consistency for descriptions as possible. for example in the first sentence, within introductions to leveling systems, sentences introducing levels themselves, content across inter-related components etcbring back novel effect categoryadd olfactory enhancementsplit auditory hallucinations into internal and external auditory hallucinations, the current article just documents external without mentioning internal.visual flipping as an effect, when your vision mirrors or flips upside down, common on nitrous and dissos at very high dosessuggestibility suppressionmove panic attacks into their own effect distinct from anxietyincreased phlegm productionframerate enhancement, seeing things with an increased framerate, higher detail, and in slow motion- continue proofreading and improving EVERY SINGLE COMPONENT.
Visual,Auditory,Disconnective,Multisensory,Cognitive,Physical,Side effectscomplete the list category pages for the various types of physical effects and side effects. make sure they have comprehensive defintions/introductionsdefine exactly what constitutes a multisensory effect vs a specific sensory effect for the hallucinatory states categoryproofread/overhaul the definitions of effect type categories
Pending
General index stuff
- proofread effect categories on every single effect. Add sensory category to relevant articles too
- keep an eye on the suggestions found here
- change effect names to singular titles, (auditory hallucinations, etc)
- add descriptions for effect type category tag pages
- after all of this, move onto lucid dreaming pages, meditation, tulpas, etc
- look into alternatives for the replication galleries/slideshows which can handle .gifv's
- text replace, muscle spasms > muscle twitching, salivation > increased salivation, spontaneous physical sensations > spontaneous bodily sensations
- come up with a glossary of the SEI which is essentially a list of concise 1 or 2 sentence summaries of the effects.
Specific effect improvements
- add visual styles subsection and history/culture subsection for autonomous entities
- write a universal intro for style variation sections which explain what style variations are. "The specific differences between each potential style of EFFECT can be broken down into the following variations:"
- make 8a/8b a bit clearer that its original observation / interpretation of the project and not based on external documentation
- mention that delusions can spread between multiple individuals in social settings on delusions article
- ensure the impact of mood is mentioned within hallucinatory components
- mention that frame rate suppression can become so laggy that it literally pauses, happens sometimes on nitrous
- text replace environmental geometry to environmental patterning
- text replace perspective alterations and alterations in perspective to perspective hallucinations
- mention in symmetrical texture repetition analysis that it might not just be peripheral vision being filled in but also textures just generally building on top of themselves
- move spatial disorientation to physical effects
- add levelling systems to double vision subtle, distinct, intense
- lev 1)does not require closing one eye to read / see fine details / lev 2)requires to close one eye to read / see fine detail but does not require doing so to navigate or distinguish large objects and / lev 3) requires closing one eye to navigate the environment and to distinguish objects
- add fractal and form constants subsections to geometry
- consider moving vibrating vision out of visual suppressions and into uncomfortable physical bodily effects
Replications
- add an animated replication to framerate suppression, a laggy gif of high-quality recognizable footage
- add a replication to brightness alterations, a half an half image showing normal brightness compared to altered brightness
- add colour replacement gif, a half and half image showing normal colours compared to altered colours
- add the alice in wonderland pic to perspective distortions
- move holes/spaces/voids and hallucinatory structures into their own main article which visual disconnection sources them from
- move introspection out of analysis enhancement and into its own article. figure out what to do with outrospection
- find better images for 8A/8B geometry
- rename spontaneous physical sensations to spontaneous bodily sensations
- move vibrating vision to uncomfortable physical effects
New effects
- add a multisensory effect regarding complex physical movements which feel as if they are a direct translation of current cognitive/visual states (this may also be a subtype of synaesthesia)
- add a comprehensive set of taste/smell hallucinations and add them to their own panel. smell enhancement, suppression, hallucination and taste enhancement, suppression, hallucination
- glossolalia - talking structured gibberish
- back pain
- anticipatory response, when the mind/body alters itself in preparation for dosing a drug
- add laughter fits as a physical effect which is maybe auto grabbed into humor enhancement
Notes
Standardized substance documentation methodology notes
Prerequisites
- Ensure that you are familiar with subjective effect index terminology to the greatest extent possible
- Ideally, take substance at threshold, light, common, strong, and heavy dosages on separate occasions. If not enough of the compound is available to do so, prioritize a heavy dosage. Aim to compile at least 10 reports and form output pdf's for each substance.
- Decide on a relatively consistent setting that will be used between substances. For example, at home with music and roommate or alone in bedroom.
- While on the substance, fill out subjective effect tracker while on the substance (so nothing is forgotten) and if necessary in retrospect (so nothing was missed).
- While on the substance, take periodic time-stamped notes or voice recordings as effects change.
- While on the substance, avoid taking other drugs which could influence the effects in any way whenever possible. If you are on a required medication, please note this down in your documentation.
- When off the substance, use these notes to write up a detailed trip report with a standardized layout, extensive qualitative commentary, and quantitative (SEI) data.
Article
- Compile all of the collected data into an article that follows a consistent format.
- Devise a rating system for how frequently each effect occurs. eg: rare, occasional, common, frequent, and near universal. if enough data has been gathered, take this a step further and use precise numbers for rating the occurrence frequency of each effect. eg: this effect occurred in 75% of experiences at X dosage.
- Split the articles into subsections which explain the effects that occur at different dosages along side of their level of intensity, similarly to the dosage page
- Ensure extensive qualitative commentary within these articles that give them a less impersonal feel
Hallucinogens I want to revisit to redocument
- RC's: AL-LAD, ALD-52, 1P-LSD, 2C-B-Fly, 2C-C, 2C-D, 2C-E, 2C-P, 4-AcO-DMT, 4-HO-MET, 4-HO-MiPT, 5-MeO-DMT, DPT, DOC, 3-HO-PCP, 3-MeO-PCE, 3-MeO-PCP, Deschloroketamine, O-PCE
- Classicals: LSD, mushrooms, DMT, Ayahuasca, mescaline, 5-MeO-MiPT, 2C-B, Ketamine, DXM, DPH, MDMA, LSA, Nutmeg, Salvia
Style guide (in progress)
rules of thumb
- use simplistic and easily understandable language over complex and obscure language wherever possible. This is to ensure that the SEI is as accessible to the general public as possible.
- Do not make absolute or black/white assertions. For example "XYZ can creating the feeling that" over "XYZ will create the feeling that"
- Do not talk about the conclusions reached during these states as if they are inherently true, instead make it clear that you are simply describing the experience of them.
- add laughter as a subcomponent of humour enhancement
- add vomiting as a subcomponent of nausea
Levels of intensity intro:
"This effect is capable of manifesting itself across the x different levels of intensity described below:"
Tiers:
- At the lowest level, …
- At this level, …
- At the highest level, ...
Referring to the experiencer:
- “A person” is preferred
- "At this level a person experiences morphing"
- “One’s” is secondary and provides variety
- “At this level one’s vision is completely encompassed by geometry”
Outro paragraph sentence:
"Effect is most commonly induced under the influence of low/moderate/heavy dosages of hallucinogenic compounds, such as type list. However, it can also occur under the influence of type list, particularly during phase [or as a result of x]"
Word preferences:
- To describe a given environment in its entirety
- Scene
- To describe the surface of a given object (like the surface of a wall in a video game)
- Texture
- To describe a given object
- Object
- To describe the experience of an effect of an illusion
- Perception
- To describe increasing intensity across multiple tiers
- Progressive
- To describe common sober experiences (to contrast with intoxicated effects)
- Everyday (life)
- To describe an illusion the subject recognizes to be false
- Hallucination / hallucinatory
- To describe an illusion the subject cannot recognize as such
- Delusion
- To describe the lower bound of an effect range
- Subtle
- To describe the upper bound of an effect range
- Extreme
Substance effect section overhaul plan notes
- we should carefully read through every individual effects autogenerated compound list and verify that the effect has been added to every relevant substance.
- we should create a style guide for describing how effects present themselves on specific drugs that we can refer back to for consistency.
- We should carefully read through each substance article effect section to ensure consistency, a comprehensive list of relevant effects, detailed descriptions, and appropriate grammar. This should also be done to substance class articles such as psychedelics, stimulants etc