
Scenarios and plots: Difference between revisions
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<onlyinclude>'''Scenarios and plots''' can be described as a shared subjective effect component that manifests as a result of both [[Visual effects: External hallucinations|external]] and [[Visual effects: Internal hallucinations|internal hallucinations]]. | |||
The components which comprise hallucinatory states ([[Visual effects: Autonomous entities|autonomous entities]], [[Visual effects: Alterations in perspective|alterations in perspective, and [[Visual effects: Settings, sceneries, and landscapes|settings, sceneries, and landscapes]]) are randomly shuffled and spliced into any number of an infinite variety of potential plots and scenarios. These may be positive or negative to experience and are difficult to define in a comprehensive manner in much the same way that we cannot predict the plot of abstract literature and films. | |||
They can however be broken down into extremely basic occurrences which generally entail visiting some sort of setting or a number of them which contain within them interactive, multiple, or [[Visual effects: Autonomous entities|autonomous entities]]. Alongside of these, completely unpredictable plot devices and events force the tripper to become involved within the specific scenario of the particular trip. | |||
These scenarios and plots can be linear and logical with events that occur in a rational sequence which lead onto each other events through cause and effect. They are equally likely however to present themselves as completely nonsensical and incoherent. This means that the plot will occur with spontaneous events which are capable of ending, starting and changing between each other repeatedly in quick succession and as they please. The plots themselves can either be entirely new experiences that are unlike anything experienced within the real world, they can be old experiences such as accurate memory replays or a combination of the two. | These scenarios and plots can be linear and logical with events that occur in a rational sequence which lead onto each other events through cause and effect. They are equally likely however to present themselves as completely nonsensical and incoherent. This means that the plot will occur with spontaneous events which are capable of ending, starting and changing between each other repeatedly in quick succession and as they please. The plots themselves can either be entirely new experiences that are unlike anything experienced within the real world, they can be old experiences such as accurate memory replays or a combination of the two. | ||
In terms of the amount of time in which they are experienced, hallucinatory plots and scenarios usually feel as if they are being experienced in real-time. This means that when 20 seconds have been felt to have passed within the hallucination, the exact same amount of time will have passed in the real world. At other points, however, distortions of time can make themselves present, resulting in plots and scenarios that can feel as if they literally last days, weeks, months, years, or even infinitely long periods of time. | In terms of the amount of time in which they are experienced, hallucinatory plots and scenarios usually feel as if they are being experienced in real-time. This means that when 20 seconds have been felt to have passed within the hallucination, the exact same amount of time will have passed in the real world. At other points, however, distortions of time can make themselves present, resulting in plots and scenarios that can feel as if they literally last days, weeks, months, years, or even infinitely long periods of time.</onlyinclude> |
Revision as of 03:33, 17 June 2014
Scenarios and plots can be described as a shared subjective effect component that manifests as a result of both external and internal hallucinations.
The components which comprise hallucinatory states (autonomous entities, [[Visual effects: Alterations in perspective|alterations in perspective, and settings, sceneries, and landscapes) are randomly shuffled and spliced into any number of an infinite variety of potential plots and scenarios. These may be positive or negative to experience and are difficult to define in a comprehensive manner in much the same way that we cannot predict the plot of abstract literature and films.
They can however be broken down into extremely basic occurrences which generally entail visiting some sort of setting or a number of them which contain within them interactive, multiple, or autonomous entities. Alongside of these, completely unpredictable plot devices and events force the tripper to become involved within the specific scenario of the particular trip.
These scenarios and plots can be linear and logical with events that occur in a rational sequence which lead onto each other events through cause and effect. They are equally likely however to present themselves as completely nonsensical and incoherent. This means that the plot will occur with spontaneous events which are capable of ending, starting and changing between each other repeatedly in quick succession and as they please. The plots themselves can either be entirely new experiences that are unlike anything experienced within the real world, they can be old experiences such as accurate memory replays or a combination of the two.
In terms of the amount of time in which they are experienced, hallucinatory plots and scenarios usually feel as if they are being experienced in real-time. This means that when 20 seconds have been felt to have passed within the hallucination, the exact same amount of time will have passed in the real world. At other points, however, distortions of time can make themselves present, resulting in plots and scenarios that can feel as if they literally last days, weeks, months, years, or even infinitely long periods of time.