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Settings, sceneries, and landscapes: Difference between revisions

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'''Settings, Sceneries, and Landscapes''' can be described as a shared subjective effect component that manifests as a result of both [[Visual effects: External hallucinations|external]] and [[Visual effects: Internal hallucinations|internal hallucinations]].


 
These can be defined as the experience of the setting in which the [[Visual_effects:_Internal_hallucinations_(psychedelic)#Scenarios and plots|plot]] of an [[Visual effects: External hallucinations|external]] and [[Visual effects: Internal hallucinations|internal hallucination]] occurs. These settings manifest with infinite variety. When explored, the geography of these settings is capable of rendering itself as static and coherent in organization but will usually result manifest as a non-linear, nonsensical and continuously ever-changing layout which does not necessarily obey the rules of everyday physics. In terms of the chosen locations, appearance and style of these settings, they seem to be selected at random and are often entirely new and previously unseen locations. They do however play a heavy emphasis on replicating and combining real life locations stored within the tripper's memories, especially those which are prominent within one's life and daily routine. Aside from this they commonly include:
At level 4 - 5, hallucinations consistently manifest themselves within the essential subcomponent of imagined landscapes, locations and sceneries of an infinite variety. These exist for the purpose of acting as the setting in which the [[Visual_effects:_Internal_hallucinations_(psychedelic)#Scenarios and plots|plot]] of the hallucination occurs. These landscape can often act as something which is flown over at high speeds or experienced through the hallucination of [[Visual effects: Internal hallucinations (psychedelic)#Autonomous entities|autonomous entities]] which directly manipulates what one can see and view. The geography of these settings is capable of rendering itself as static and coherent in organization but will usually result manifest as a non-linear, nonsensical and continuously ever-changing layout which does not obey the rules of everyday physics. In terms of the chosen locations, appearance and style of these settings, they seem to be selected at random and are often entirely new and previously unseen locations. They do however play a heavy emphasis on replicating and combining real life locations stored within the tripper's memories, especially those which are prominent within one's life and daily routine. Aside from this they commonly include:


''planetary systems, galaxies, quasars, jungles, rain forests, deserts, ice-scapes, cities, natural environments, caves, space habitats, vast structures, civilizations, technological utopias, ruins, machinescapes, rooms and other indoor environments, neurons, DNA, atoms, molecules, mitochondria, incomprehensible [[Visual effect: Geometry (psychedelic)|geometry]] based landscapes and more.''
''planetary systems, galaxies, quasars, jungles, rain forests, deserts, ice-scapes, cities, natural environments, caves, space habitats, vast structures, civilizations, technological utopias, ruins, machinescapes, rooms and other indoor environments, neurons, DNA, atoms, molecules, mitochondria, incomprehensible [[Visual effect: Geometry (psychedelic)|geometry]] based landscapes and more.''

Revision as of 23:35, 16 June 2014

Settings, Sceneries, and Landscapes can be described as a shared subjective effect component that manifests as a result of both external and internal hallucinations.

These can be defined as the experience of the setting in which the plot of an external and internal hallucination occurs. These settings manifest with infinite variety. When explored, the geography of these settings is capable of rendering itself as static and coherent in organization but will usually result manifest as a non-linear, nonsensical and continuously ever-changing layout which does not necessarily obey the rules of everyday physics. In terms of the chosen locations, appearance and style of these settings, they seem to be selected at random and are often entirely new and previously unseen locations. They do however play a heavy emphasis on replicating and combining real life locations stored within the tripper's memories, especially those which are prominent within one's life and daily routine. Aside from this they commonly include:

planetary systems, galaxies, quasars, jungles, rain forests, deserts, ice-scapes, cities, natural environments, caves, space habitats, vast structures, civilizations, technological utopias, ruins, machinescapes, rooms and other indoor environments, neurons, DNA, atoms, molecules, mitochondria, incomprehensible geometry based landscapes and more.