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Tasks and notes for josi's upcoming subjective effect index improvement project:
Tasks and notes for josi's upcoming subjective effect index improvement project:


==To-do list==
====Pending====
====Completed====
 
====='''General index stuff'''=====
*keep an eye on the suggestions found [https://psychonautwiki.org/wiki/UserWiki:David_Hedlund#Subjective_effect_index_.28SEI.29_-_Josikins here]
*after all of this, move onto lucid dreaming pages, meditation, tulpas, etc
*look into alternatives for the replication galleries/slideshows which can handle .gifv's
*change the beginning of the sentence from "effect can be described as" "an/a effect is" or "effects are"
*consider changing effects which say “at lower/higher levels of this effect” to something like “at weaker/stronger manifestations of this effect” “at lower intensities of this effect,”
 
====='''Specific effect improvements'''=====
*expand upon personality regression based on recent unity experience
*expand upon mindfulness, it's currently a bit lacking
*Add style variations to scenarios/plots, cohesive vs disjointed, realistic vs unrealistic, nonsensical vs coherent. This can also apply to dreams
*expand upon itchiness to include static unmoving itch respose sensations that present themselves in various locations when under the influence of morphinans such as dxm and codiene
* Expand upon delusion themes based upon the types listed within the DSM
*expand upon memory replays to include the potential of seeing all of one's memories displayed simultaneously through a vast geometric web or sequentially blast of hallucinations
'''Replications'''
*add an animated replication to framerate suppression, a laggy gif of high-quality recognizable footage
*add a replication to brightness alterations, a half an half image showing normal brightness compared to altered brightness
*add colour replacement gif, a half and half image showing normal colours compared to altered colours
*find better images for 8A/8B geometry
*unspeakable horrors replication using geometry generator and regular geometry replication
*get rid of colour tinting and merge it into colour replacement
* subcomponent of time distortion, time reversal - experience of environment and bodily actions running backwardsrunning backwards during which the persons cognition and train of thought continues to run forward. After which the person then finds themselves how ever many minutes prior only to go back through it again. Also time connectivity, feelings of connectivity
 
====='''New effects'''=====
*anticipatory response, when the mind/body alters itself in preparation for dosing a drug
*teeth chattering
*antidepressant effects
*texture liquidation - when one's external environment takes on the appearance of an oil painting or other artistic styles. this seems to manifest through a combination of drifting blurring textures together and its own distinct mechanism. i still need to come up with a more succinct name
*scenery twisting
*a generalised levelling system for the psychedelic experience as a whole
*auditory perception misinterpretation
 
====Completed tasks====
{{quotation|
{{quotation|
*<s>come up with more scientific and legitimate terminologies for the the following components:</s> <s>Exposure to inner mechanics of consciousness</s> <s>Subconscious communication</s> <s>8B Geometry - Exposure to inner mechanics of consciousness</s>
*<s>come up with more scientific and legitimate terminologies for the the following components:</s> <s>Exposure to inner mechanics of consciousness</s> <s>Subconscious communication</s> <s>8B Geometry - Exposure to inner mechanics of consciousness</s>
Line 23: Line 56:
*<s>complete the list category pages for the various types of physical effects and side effects. make sure they have comprehensive defintions/introductions</s>
*<s>complete the list category pages for the various types of physical effects and side effects. make sure they have comprehensive defintions/introductions</s>
*<s>define exactly what constitutes a multisensory effect vs a specific sensory effect for the hallucinatory states category</s>
*<s>define exactly what constitutes a multisensory effect vs a specific sensory effect for the hallucinatory states category</s>
*<s>proofread/overhaul the definitions of effect type categories</s>|}}
*<s>proofread/overhaul the definitions of effect type categories</s>
====Pending====
*<s>proofread effect categories on every single effect. Add sensory category to relevant articles too</s>
====='''General index stuff'''=====
*<s>add descriptions for effect type category tag pages</s>
*proofread effect categories on every single effect. Add sensory category to relevant articles too  
*<s>grammar check every single effect with cocoa</s>
*keep an eye on the suggestions found [https://psychonautwiki.org/wiki/UserWiki:David_Hedlund#Subjective_effect_index_.28SEI.29_-_Josikins here]
*<s>add a multisensory effect regarding complex physical movements which feel as if they are a direct translation of current cognitive/visual states (this may also be a subtype of synaesthesia)</s>
*change effect names to singular titles, (auditory hallucinations, etc)
*<s>add a comprehensive set of taste/smell hallucinations and add them to their own panel. smell enhancement, suppression, hallucination and taste enhancement, suppression, hallucination</s>
*add descriptions for effect type category tag pages
*<s>glossolalia - talking structured gibberish</s>
*after all of this, move onto lucid dreaming pages, meditation, tulpas, etc
*<s>back pain</s>
*look into alternatives for the replication galleries/slideshows which can handle .gifv's
*<s>memory flashbacks</s>
*text replace, muscle spasms > muscle twitching, salivation > increased salivation,
*<s>introspection</s>
*come up with a glossary of the SEI which is essentially a list of concise 1 or 2 sentence summaries of the effects.
*<s>add visual styles subsection and history/culture subsection for autonomous entities
 
====='''Specific effect improvements'''=====
*add visual styles subsection and history/culture subsection for autonomous entities
*write a universal intro for style variation sections which explain what style variations are. "The specific differences between each potential style of EFFECT can be broken down into the following variations:"
*write a universal intro for style variation sections which explain what style variations are. "The specific differences between each potential style of EFFECT can be broken down into the following variations:"
*make 8a/8b a bit clearer that its original observation / interpretation of the project and not based on external documentation
*make 8a/8b a bit clearer that its original observation / interpretation of the project and not based on external documentation
Line 42: Line 72:
*ensure the impact of mood is mentioned within hallucinatory components
*ensure the impact of mood is mentioned within hallucinatory components
*mention that frame rate suppression can become so laggy that it literally pauses, happens sometimes on nitrous
*mention that frame rate suppression can become so laggy that it literally pauses, happens sometimes on nitrous
*text replace environmental geometry to environmental patterning
*text replace perspective alterations and alterations in perspective to perspective hallucinations
*mention in symmetrical texture repetition analysis that it might not just be peripheral vision being filled in but also textures just generally building on top of themselves
*mention in symmetrical texture repetition analysis that it might not just be peripheral vision being filled in but also textures just generally building on top of themselves
*move spatial disorientation to physical effects
*consider moving vibrating vision out of visual suppressions and into uncomfortable physical bodily effects
*add levelling systems to double vision subtle, distinct, intense  
*add levelling systems to double vision subtle, distinct, intense  
**lev 1)does not require closing one eye to read / see fine details / lev 2)requires to close one eye to read / see fine detail but does not require doing so to navigate or distinguish large objects and / lev 3) requires closing one eye to navigate the environment and to distinguish objects
*add laughter fits as a physical effect which is maybe auto grabbed into humor enhancement
*add [[fractal]] and [[form constants]] subsections to [[geometry]]
*text replace, muscle spasms > muscle twitching, salivation > increased salivation, spontaneous physical sensations > spontaneous bodily sensations, environmental geometry > environmental patterning, perspective alterations / alterations in perspective > perspective hallucinations
'''Replications'''
*add the alice in wonderland pic to perspective distortions
*add an animated replication to framerate suppression, a laggy gif of high-quality recognizable footage
*change effect names to singular titles, (auditory hallucinations, etc)
*add a replication to brightness alterations, a half an half image showing normal brightness compared to altered brightness
*rename spontaneous physical sensations to spontaneous bodily sensations
*add colour replacement gif, a half and half image showing normal colours compared to altered colours
*move vibrating vision to uncomfortable physical effects
 
*review Graham's citations, search for own citations to add, ensure they are actually relevant
====='''New effects'''=====
*come up with a glossary of the SEI which is essentially a list of concise 1 or 2 sentence summaries of the effects.</s>|}}
*add a multisensory effect regarding complex physical movements which feel as if they are a direct translation of current cognitive/visual states (this may also be a subtype of synaesthesia)
*add a comprehensive set of taste/smell hallucinations and add them to their own panel. smell enhancement, suppression, hallucination and taste enhancement, suppression, hallucination
*glossolalia - talking structured gibberish
*back pain
*anticipatory response, when the mind/body alters itself in preparation for dosing a drug
 
 
 
 
 
 
 
 
 
==Notes==
===Standardized substance documentation methodology notes===
====Prerequisites====
*Ensure that you are familiar with [[subjective effect index]] terminology to the greatest extent possible
*Ideally, take substance at threshold, light, common, strong, and heavy dosages on separate occasions. If not enough of the compound is available to do so, prioritize a heavy dosage. Aim to compile at least 10 reports and form output pdf's for each substance.
*Decide on a relatively consistent setting that will be used between substances. For example, at home with music and roommate or alone in bedroom.
*While on the substance, fill out [https://docs.google.com/forms/d/e/1FAIpQLSfJ2gf5uMlT_2_FEuNchJFA6RcXWHLnYdrv9NPPEpUfukSlAQ/viewform subjective effect tracker] while on the substance (so nothing is forgotten) and if necessary in retrospect (so nothing was missed).
*While on the substance, take periodic time-stamped notes or voice recordings as effects change.
*While on the substance, avoid taking other drugs which could influence the effects in any way whenever possible. If you are on a required medication, please note this down in your documentation.
*When off the substance, use these notes to write up a detailed trip report with a standardized layout, extensive qualitative commentary, and quantitative (SEI) data.
====Article====
*Compile all of the collected data into an article that follows a consistent format.
*Devise a rating system for how frequently each effect occurs. eg: rare, occasional, common, frequent, and near universal. if enough data has been gathered, take this a step further and use precise numbers for rating the occurrence frequency of each effect. eg: this effect occurred in 75% of experiences at X dosage.
*Split the articles into subsections which explain the effects that occur at different dosages along side of their level of intensity, similarly to the [[dosage]] page
*Ensure extensive qualitative commentary within these articles that give them a less impersonal feel
=====Hallucinogens I want to revisit to redocument=====
*'''RC's:''' AL-LAD, ALD-52, 1P-LSD, 2C-B-Fly, 2C-C, 2C-D, ''2C-E'', ''2C-P'', ''4-AcO-DMT'', 4-HO-MET, 4-HO-MiPT, 5-MeO-DMT, DPT, DOC, 3-HO-PCP, 3-MeO-PCE, ''3-MeO-PCP'', ''Deschloroketamine'', O-PCE
*'''Classicals''': ''LSD'', mushrooms, DMT, Ayahuasca, mescaline, 5-MeO-MiPT, 2C-B, Ketamine, ''DXM'', DPH, MDMA, LSA, ''Nutmeg'', ''Salvia''
 
===Style guide (in progress)===
'''rules of thumb'''
*use simplistic and easily understandable language over complex and obscure language wherever possible. This is to ensure that the SEI is as accessible to the general public as possible.
* Do not make absolute or black/white assertions. For example "XYZ can creating the feeling that" over "XYZ will create the feeling that"
* Do not talk about the conclusions reached during these states as if they are inherently true, instead make it clear that you are simply describing the experience of them.
* add laughter as a subcomponent of humour enhancement
* add vomiting as a subcomponent of nausea
 
'''Levels of intensity intro:'''
 
"This effect is capable of manifesting itself across the x different levels of intensity described below:"
 
'''Tiers:'''
 
* At the lowest level, …
* At this level, …
* At the highest level, ...
 
'''Referring to the experiencer:'''
 
*“A person” is preferred
**"At this level a person experiences morphing"
*“One’s” is secondary and provides variety
*“At this level one’s vision is completely encompassed by geometry”
 
'''Outro paragraph sentence:'''
 
"Effect is most commonly induced under the influence of low/moderate/heavy dosages of hallucinogenic compounds, such as type list. However, it can also occur under the influence of type list, particularly during phase [or as a result of x]"
 
'''Word preferences:'''
 
* To describe a given environment in its entirety
** Scene
* To describe the surface of a given object (like the surface of a wall in a video game)
** Texture
* To describe a given object
** Object
* To describe the experience of an effect of an illusion
** Perception
* To describe increasing intensity across multiple tiers
** Progressive
* To describe common sober experiences (to contrast with intoxicated effects)
** Everyday (life)
* To describe an illusion the subject recognizes to be false
** Hallucination / hallucinatory
* To describe an illusion the subject cannot recognize as such
** Delusion
* To describe the lower bound of an effect range
** Subtle
* To describe the upper bound of an effect range
** Extreme


===Substance effect section overhaul plan notes===
===See also===
*we should carefully read through every individual effects autogenerated compound list and verify that the effect has been added to every relevant substance.
*[[Talk:Subjective_effect_index/notes]]
*we should create a style guide for describing how effects present themselves on specific drugs that we can refer back to for consistency.
*[[Talk:Subjective_effect_index/glossary]]
*We should carefully read through each substance article effect section to ensure consistency, a comprehensive list of relevant effects, detailed descriptions, and appropriate grammar. This should also be done to substance class articles such as psychedelics, stimulants etc

Latest revision as of 10:01, 24 January 2022

Tasks and notes for josi's upcoming subjective effect index improvement project:

Pending

General index stuff
  • keep an eye on the suggestions found here
  • after all of this, move onto lucid dreaming pages, meditation, tulpas, etc
  • look into alternatives for the replication galleries/slideshows which can handle .gifv's
  • change the beginning of the sentence from "effect can be described as" "an/a effect is" or "effects are"
  • consider changing effects which say “at lower/higher levels of this effect” to something like “at weaker/stronger manifestations of this effect” “at lower intensities of this effect,”
Specific effect improvements
  • expand upon personality regression based on recent unity experience
  • expand upon mindfulness, it's currently a bit lacking
  • Add style variations to scenarios/plots, cohesive vs disjointed, realistic vs unrealistic, nonsensical vs coherent. This can also apply to dreams
  • expand upon itchiness to include static unmoving itch respose sensations that present themselves in various locations when under the influence of morphinans such as dxm and codiene
  • Expand upon delusion themes based upon the types listed within the DSM
  • expand upon memory replays to include the potential of seeing all of one's memories displayed simultaneously through a vast geometric web or sequentially blast of hallucinations

Replications

  • add an animated replication to framerate suppression, a laggy gif of high-quality recognizable footage
  • add a replication to brightness alterations, a half an half image showing normal brightness compared to altered brightness
  • add colour replacement gif, a half and half image showing normal colours compared to altered colours
  • find better images for 8A/8B geometry
  • unspeakable horrors replication using geometry generator and regular geometry replication
  • get rid of colour tinting and merge it into colour replacement
  • subcomponent of time distortion, time reversal - experience of environment and bodily actions running backwardsrunning backwards during which the persons cognition and train of thought continues to run forward. After which the person then finds themselves how ever many minutes prior only to go back through it again. Also time connectivity, feelings of connectivity
New effects
  • anticipatory response, when the mind/body alters itself in preparation for dosing a drug
  • teeth chattering
  • antidepressant effects
  • texture liquidation - when one's external environment takes on the appearance of an oil painting or other artistic styles. this seems to manifest through a combination of drifting blurring textures together and its own distinct mechanism. i still need to come up with a more succinct name
  • scenery twisting
  • a generalised levelling system for the psychedelic experience as a whole
  • auditory perception misinterpretation

Completed tasks

  • come up with more scientific and legitimate terminologies for the the following components: Exposure to inner mechanics of consciousness Subconscious communication 8B Geometry - Exposure to inner mechanics of consciousness
  • write up identity alteration as an exact component within a subsection on the identity page
  • machinescapes and scenarios shave now been moved into multisensory effects. update their descriptions accordingly!!!
  • collaborate with User:Fishcenternicole to tidy up and improve upon the new shadow people sensory subcomponent subsections
  • rename environmental alterations to object alterations
  • improve or overhaul index intro, note that the descriptions should strive for linguistic simplicity so that as many people as possible can actually understand the effects
  • rename subconscious communication to something more legitimate
  • add as much consistency for descriptions as possible. for example in the first sentence, within introductions to leveling systems, sentences introducing levels themselves, content across inter-related components etc
  • bring back novel effect category
  • add olfactory enhancement
  • split auditory hallucinations into internal and external auditory hallucinations, the current article just documents external without mentioning internal.
  • visual flipping as an effect, when your vision mirrors or flips upside down, common on nitrous and dissos at very high doses
  • suggestibility suppression
  • move panic attacks into their own effect distinct from anxiety
  • increased phlegm production
  • framerate enhancement, seeing things with an increased framerate, higher detail, and in slow motion
  • continue proofreading and improving EVERY SINGLE COMPONENT. Visual, Auditory, Disconnective, Multisensory, Cognitive, Physical, Side effects
  • complete the list category pages for the various types of physical effects and side effects. make sure they have comprehensive defintions/introductions
  • define exactly what constitutes a multisensory effect vs a specific sensory effect for the hallucinatory states category
  • proofread/overhaul the definitions of effect type categories
  • proofread effect categories on every single effect. Add sensory category to relevant articles too
  • add descriptions for effect type category tag pages
  • grammar check every single effect with cocoa
  • add a multisensory effect regarding complex physical movements which feel as if they are a direct translation of current cognitive/visual states (this may also be a subtype of synaesthesia)
  • add a comprehensive set of taste/smell hallucinations and add them to their own panel. smell enhancement, suppression, hallucination and taste enhancement, suppression, hallucination
  • glossolalia - talking structured gibberish
  • back pain
  • memory flashbacks
  • introspection
  • add visual styles subsection and history/culture subsection for autonomous entities
  • write a universal intro for style variation sections which explain what style variations are. "The specific differences between each potential style of EFFECT can be broken down into the following variations:"
  • make 8a/8b a bit clearer that its original observation / interpretation of the project and not based on external documentation
  • mention that delusions can spread between multiple individuals in social settings on delusions article
  • ensure the impact of mood is mentioned within hallucinatory components
  • mention that frame rate suppression can become so laggy that it literally pauses, happens sometimes on nitrous
  • mention in symmetrical texture repetition analysis that it might not just be peripheral vision being filled in but also textures just generally building on top of themselves
  • consider moving vibrating vision out of visual suppressions and into uncomfortable physical bodily effects
  • add levelling systems to double vision subtle, distinct, intense
  • add laughter fits as a physical effect which is maybe auto grabbed into humor enhancement
  • text replace, muscle spasms > muscle twitching, salivation > increased salivation, spontaneous physical sensations > spontaneous bodily sensations, environmental geometry > environmental patterning, perspective alterations / alterations in perspective > perspective hallucinations
  • add the alice in wonderland pic to perspective distortions
  • change effect names to singular titles, (auditory hallucinations, etc)
  • rename spontaneous physical sensations to spontaneous bodily sensations
  • move vibrating vision to uncomfortable physical effects
  • review Graham's citations, search for own citations to add, ensure they are actually relevant
  • come up with a glossary of the SEI which is essentially a list of concise 1 or 2 sentence summaries of the effects.

See also