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N,N-Dipropyltryptamine (DPT, also known as "The Light") is a psychedelic drug belonging to the tryptamine family, first reported in 1973. DPT is an intense synthetic hallucinogenic drug. DPT is the primary sacrament for "Temple of the True Inner Light" a Christian off shoot organization that believes in psychedelics and primarily DPT as the true flesh of God.
DPT is most commonly consumed via insuffalation or Intramuscular injection. Some report the experience of insuffalation being very painful, which with the rapidness of onset, does not give the user much time to acclimate themselves to the effects as they come on strongly.
Chemistry

Pharmacology
DMT's psychedelic effects are believed to come from its efficacy at the 5-HT2A receptor as a partial agonist. However, the role of these interactions and how they result in the psychedelic experience continues to remain elusive.
Subjective effects
The effects listed below are based upon the subjective effects index and personal experiences of PsychonautWiki contributors. The listed effects will rarely if ever occur all at once but heavier dosages will increase the chances and are more likely to induce a full range of effects.
Physical effects
The physical effects of DPT can often be jarring. At light to moderate doses there is often a slight sense of anesthetization and relaxation. As the dose increases, perceptions of heart rate increase, body tremors, and loss of muscle control are often reported.
- Spontaneous tactile sensations -The body trip of DPT is generally more prominent of that the better known DMT. There is often the sensation of limbs feelings disconnected from the body, a force pinning the body to the surface on which they lay and the body tremors which can often make the user feel aware of but not in control of their body.
DPT can range from strong euphoria and erotiscism, to nausea and dysphoria even within the same trip.
- Changes in gravity - At higher dosages physical feelings of moving through spaces at quick speeds or being pinned down are common.
Cognitive effects
DMT in its smokeable form is perhaps the least psychologically intoxicating psychedelic. It is due to this lack of mental intoxication that many people describe DMT not as something which feels not like a drug induced trip but a genuine experience that is actually happening to them. It's worth noting that many people report that DMT is extremely clear headed in its style and contains less personal insight in comparison to orally active psychedelics such as ayahuasca, LSD and psilocin due to its short acting nature.
It contains a limited amount of typical cognitive effects. The most prominent of these typical effects generally include:
- Enhancement of current mind state
- Removal of cultural filter
- Feelings of fascination, importance and awe
- Rejuvination
- Direct communication with the subconscious
- Ego suppression, loss and death
- States of unity and interconnectedness
Visual effects
DMT presents a full and complete array of possible visual enhancements which generally include:
Distortions
As for visual distortions and alterations, effects experienced are detailed below:
- Drifting (Melting, Breathing, Morphing and Flowing) - In comparison to other psychedelics this effect can be described as highly detailed, slow and smooth in motion and static in their appearance.
- Tracers
- After images
- Texture repetition
- Colour shifting
- Scenery slicing
The visual geometry that is present throughout this trip can be described as more similar in appearance to that of Psilocin than LSD. It can be comprehensively described through its variations as intricate in complexity, abstract in form, equally organic and digital in feel, structured in organization, brightly lit, multicoloured in scheme, glossy in shading, equal in sharp and soft edges, large in size, fast in speed, smooth in motion, equal in rounded and angular corners, immersive in depth and consistent in its intensity. At higher dosages it is significantly more likely to result in states of Level 8B visual geometry over Level 8A.
The geometry present with smokeable DMT is often considered to be the most profoundly intricate and complex set of visual geometry found within the entirety of the psychedelic experience. In comparison to orally active DMT (ayahuasca) it is significantly more digital in appearance and contain a colour scheme which is similar to LSD but a structured style that is closer to high dose Psilocin.
Hallucinatory states
DMT produces a full range of high level hallucinatory states in a fashion that is more consistent and reproducible than that of any other commonly used psychedelic. These effects include:
- Transformations
- Internal hallucinations (Autonomous entities, Settings, sceneries, and landscapes, Alterations in perspective and Scenarios and plots) - DMT produces high level internal hallucinations at appropriate dosages perhaps more consistently than that of any other psychedelic. They are more common within dark environments and can be comprehensively described through their variations as lucid in believability, interactive in style, new experiences in content, autonomous in controllability, geometry based in style and almost exclusively of a religious, spiritual, mystical or transcendental nature in their overall theme.
Auditory effects
The auditory effects of DMT are common in their occurrence and exhibit a full range of effects which commonly include:
Progressive stages
When smoked at moderate to heavy dosages, the DMT trip manifests itself in a consistent and linear order which is categorized below.
Taking off
The first step of a DMT trip is the come up that leads onto breaking through. This is something that seems to have at least a few different ways of presenting itself to the user as they start to smoke DMT.
The first thing that a person notices is an extremely distinct set of visual enhancements and most notably an increase in visual acuity and colour intensity.
This is followed by a sudden onset of high level 3 geometry, the body high and the feeling of your body being pleasantly tugged in all directions at once from the inside.
This is often accompanied by a soft crackling sound and an extended tone that quickly increases in volume and pitch proportionally as the visual effects increase. This sound becomes all enveloping abruptly ends as one of a few different "take off" options are experienced.
These include, but are certainly not limited to:
- Feelings of suddenly being pushed through and onto the other side of a membrane,
- The external environment splitting in two down the middle leaving a gaping infinite chasm filled with incredibly fast moving visuals as you separate from your body shooting directly into it at light speed
- Increasingly intense geometry simply becoming so all enveloping that absolutely nothing of the room is left any more.
This all happens within the space of about 30 seconds to a minute and leads directly onto the second stage of a DMT trip.
The waiting room
Almost immediately after a person has smoked enough DMT to have "taken off", they often find themselves spending a brief amount of time in what is described to feel like a psychedelic "waiting room" or perhaps a "loading screen". This can take any form but generally appears in the shape of a tunnel or space comprised of fast moving simply becoming so all enveloping that absolutely nothing of the room is left any more. that lasts approximately 10 – 20 seconds and feels distinctively different from the main bulk of the trip.
This distinctive feeling has led many people to speculate that it’s during this moment that the trip ahead of you is being generated and planned out.
The waiting room starts off quickly but immediately begins to slow down and form into the third and most important stage.
The other side
Once the waiting period is over and the trip has been generated the user will feel that they have broken through onto the other side. It is here where literally anything can happen to you, but despite this most trips seem to follow some extremely common archetypes and plots that happen almost universally across people who have tried DMT.
These generally consist of visiting in an alternate reality that feels so real it seems to be better defined than real life. Usually, this is with a single or multiple external autonomous entities in front of your line of sight. These entities appear to have been waiting for the user's arrival and usually seem completely unsurprised by the user's sudden appearance into their dimension. They immediately begin to greet and welcome them with open arms, giving off a sense that they are deeply concerned with what they have to show you in the short amount of time that they have before one begins to come down.
At this point, it is pretty common for the user (unless they are very experienced) to be completely overwhelmed by the nature of what is happening to them despite feeling completely sober mentally, often screaming and shouting in amazement as the entities encourage the user to stay calm, not to give into astonishment and to simply try to pay attention to what is happening. It’s here that they start to communicate with the user using a variety of different methods such as directly manipulating what they can see and view, by telepathically beaming information into their thoughts, by using a visual language comprised of pure linguistic meaning and mathematics or any combination of the above. It’s through these that they teach their message or show the user what they want to show them.
This message is often something personal to the user or something that only applies to the logic of the universe in which it was taught in, making it impossible to integrate and apply it into everyday life.
These entities often appear to be all-knowing and although they can take any form, commonly experienced entities are present. These generally include bodiless super intelligent humanoids, aliens, elves, insectoids, giant spheres, beings of light, plants and complex robotic machines.
Just as quickly as the DMT hits, after several minutes it begins to leave the user at the final stage of the trip.
Coming down
The final stage is experienced as the sensation of being pulled further and further away from the scenario in which one was placed as the entities often wave goodbye and encourage one to come back when you next get the chance.
Once this is over the user immediately find themself back in reality with strong level 4 - 5 visual geometry. This is accompanied by an incredible sense of euphoria and awe which washes over every part of their mind and body. The moderate to mild geometry stays for a further 10 – 15 minutes before disappearing completely, leaving a strong body high that stays for up to an hour. This afterglow feels like a warm fuzziness and leaves behind a sense of well being and mental clarity that can last up to weeks after a good trip.
Toxicity and Harm Potential
DMT is not known to cause brain damage, and has extremely low toxicity relative to dose. Similar to other psychedelic drugs, there are relatively few physical side effects associated with DMT exposure. Various studies have shown that in reasonable doses in a careful context, it presents no negative cognitive, psychiatric or toxic physical consequences of any sort.
Lethal Dosage
The median lethal dose or dosage at which 50% of participants die (LD50) of DMT for human beings has never been reached in any setting.
In mice, the median lethal dose (LD50) of DMT when administered intravenously is 110 milligrams per kilogram (mg/kg). This means that approximately 6600 milligrams (6.6 grams) of pure DMT would be required for a 60-kilogram (130 lb) person to reach the 110 mg/kg LD50 value of mice. This is roughly 110 times the commonly used dosage of 60mg.
Tolerance and Addiction Potential
There is no tolerance with DPT usage, meaning that it can be used multiple times in a day without the effects diminishing. Due to the mind-altering psychedelic effects, most users show no addiction to DPT and use often decreases with time.